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3D & Game Art

Building worlds for games and animation.

Year
2017–2026
Role
3D Environment & Prop ArtistGame Artist
Tools
BlenderSubstance PainterPhotoshopIllustrator
Status
Ongoing

Overview

Games and animation have been part of my journey since college, from co-founding Prisma Game Lab, a student-led game development initiative at PUC-Rio, to building 3D environments and props for games and animated content at Bellona Studio and as a freelancer, and, most recently, working as a Game UX/UI Designer at ARVORE Immersive Experiences.

This list isn’t exhaustive: I’ve also contributed to game jams and projects that never made it to launch, which are part of the learning journey too.

More on ArtStation ↗
Skroyder Rumble Steam page: a sunlit desert junkyard arena with leaning scrap-metal towers and a cannon-like machine holding a glowing green vial.

Bellona Studio · Steam

Skroyder Rumble

Year
2023–2026
Role
3D Environment / Prop Artist
Tools
Blender, Substance Painter
Status
Coming soon on Steam

Environments and props for a 2.5D action roguelite brawler: 5 environments and 250+ modular props, built with modular production principles that kept the pipeline efficient and cut rework across the team.

Steam page ↗
Bella in her room, with headphones, a desk and a monitor, presenting the making-of of Pinocchia.

Bellona Studio · YouTube

Pinocchia: Making Of

Year
2024
Role
3D Prop Artist · Voice of Bella
Tools
Blender
Status
Released

The making-of for Pinocchia, a short selected at 4 international animation festivals in 2024. I modeled almost every prop in Bella’s room, and I’m also the voice of Bella.

Joy Joy World's Wonderland: a blue mushroom forest seen through a curling vine, with a small Alice and a chef character by an oven.

Bellona Studio · YouTube

Joy Joy World: Wonderland

Year
2024–2025
Role
3D Environment Artist
Tools
Blender
Status
Released

I modeled and textured almost every Wonderland set for this Alice in Wonderland story, all except the final scene with the Queen of Hearts. The art director’s idea was for the sets to look like they were really made of cardboard.

Bingo Blitz music video: Blitzy the cat and a roller-skating girl in a neon city street full of bingo billboards and paper lanterns.

Miralumo · Freelance

Bingo Blitz: All About That Game

Year
2021
Role
3D Artist
Tools
Blender
Status
Complete

A freelance project for Miralumo: I modeled buildings, vehicles and other props for “All About That Game”, a Bingo Blitz music video starring Meghan Trainor and Blitzy.

I modeled everything in Blender, delivering assets to the studio’s Maya and V-Ray pipeline, which required clean, all-quad topology.

Command: prompt_ gameplay: a glowing white arena on black, orange icon enemies, a small ship and the instruction “To the left!” in monospace type.

GMTK Game Jam 2017 · itch.io

Command: prompt_

Year
2017
Role
Artist
Tools
Illustrator
Status
Complete

Solo artist on a top-down shooter made during a game jam, where every in-game action replaces traditional menu interactions. The visual style was inspired by real command prompt interfaces. Received an honorable mention from the jam organizer.

itch.io page ↗
Quarins gameplay: a low-poly canyon arena with orange stone tiles, crystal clusters with glowing pink gems and two elemental characters.

Prisma Game Lab · itch.io

Quarins

Year
2017
Role
Artist (environment focused)
Tools
Photoshop, Blender, Cinema 4D
Status
Complete

Environment and prop artist on a semester-long multiplayer game, where elemental tribes battle for territory through geomancy. Also contributed to concept art, character development and early UI ideation.

itch.io page ↗