Other Games

A look at the projects that shaped my journey in games,
from college experiments to professional work.

A look at the projects that shaped my journey in games, from college experiments to professional work.

Overview

Gamedev have been part of my journey since college, from co-founding Prisma Game Lab, a student-led game development initiative at PUC-Rio, to working as a 3D artist at Bellona Studio and, most recently, as a Game UI/UX Designer at ARVORE Immersive Experiences. Here's a look at some of the projects I've been part of.

This list isn't exhaustive. I've also contributed to other game jams and projects that didn't make it to launch, which are part of the learning journey too.

Skroyder Rumble (Bellona Studio - Steam)

Skroyder Rumble
(Bellona Studio - Steam)

YEAR

2023-2026

ROLE

3D Environment/Prop Artist

TOOLS

Blender
Substance Painter

STATUS

Coming Soon (Steam)

Produced environments and props for a 2.5D action roguelite brawler developed by Bellona Studio, currently available on Steam as Coming Soon.

Command: prompt_
(2017 GMTK Game Jam - itch)

YEAR

2017

ROLE

Artist

TOOLS

Adobe Illustrator

STATUS

Complete

Solo artist on a top-down shooter developed during a game jam, where every in-game action replaces traditional menu interactions. The visual style was inspired by real command prompt interfaces. Received an honorable mention from the jam organizer."

Quarins
(Prisma Game Lab - itch)

YEAR

2017

ROLE

Artist (Environment focused)

TOOLS

Adobe Photoshop
Blender
Cinema 4D

STATUS

Complete

Environment and prop artist on a semester-long multiplayer game developed at Prisma Game Lab, where elemental tribes battle for territory through geomancy. Also contributed to concept art, character development, and early UI ideation.

Fortrees
(Prisma Game Lab - itch)

YEAR

2017

ROLE

Artist

TOOLS

Adobe Photoshop
Spriter Pro

STATUS

Complete

Artist on a short-term project (1–2 months) developed at Prisma Game Lab: a tower defense game where players grow trees to defend a forest against deforestation machines. Contributed primarily to the character trees, designing and animating the playable units that form the last line of defense.